REFEREE
REFEREE
SCFOA 5-Man Mechanics Manual
Sections 5.2 · 5.3 · 7.1 · 7.2 · 7.3 · 8.1–8.6 · 9.8 · 9.11
SCFOAREFEREE
SOUTH CAROLINA FOOTBALL
OFFICIALS ASSOCIATION
SECTION 5.2 — OVERVIEW

The Referee's Role

White cap: You are the only official wearing a white cap — immediately identifiable as crew leader on the field.
Crew leader: Conducts the pre-game conference, manages the coin toss, administers penalties, and keeps the official score.
Passer protection: Primary responsibility for contact on the passer and calling intentional grounding.
Game authority: Final authority on the down number, penalty decisions, and end-of-period administration.
SECTION 5.2 — PRE-GAME CONFERENCE

Pre-Game Conference Outline

The Referee conducts the pre-game conference ~1 hour before kickoff. It should be interactive — not a lecture. Tailor it to crew experience.
1
Crew assignments
2
Coin toss mechanics
3
Free kicks — positions and responsibilities
4
Coverage during scrimmage plays
5
Positions and coverage during scrimmage kicks
6
Momentum rule inside the 5-yard line
7
Goal line plays and try for point
8
Review: communication techniques, unusual plays, substitution rule, clock start/stop, measurement procedure, time-out duties, penalty administration, overtime
SECTION 5.3 — COACH CONFERENCE

Coach Conference Checklist

Both Head Coaches
Team captains / speaking captain
Coin toss choice if they win
Verbally verify all players legally equipped
Good sportsmanship by everyone associated with their team
Identify players with protective equipment needing inspection
Designated rep to request time-outs
Designated rep for penalty acceptance / declination
Starting QB — right-handed or left-handed?
Both Head Coaches (cont.)
Inspect and approve game balls
Identify ball boy(s)
Request assistance keeping sideline under control
Any unusual plays or formations the crew should know about?
Any questions for the crew?
Home Coach Only
Length of halftime — then inform the visiting coach
Verify presence of a proper chain crew
SECTION 5.3 — REFEREE DUTIES

Additional Pre-Game Duties

Instruct the clock operator: If the ECO is not assigned by the High School League, instruct the scoreboard clock operator on start/stop signals and end-of-period procedures. Note: the Back Judge instructs the play clock operator if visible play clocks are used.
Inspect the field: Check the playing field, pylons, and ensure goal posts are properly padded.
Remove hazards: Direct game management to remove any hazards on or near the field.
SECTION 7.1 — NORMAL FREE KICK

Normal Free Kick — Before the Kick

POSITION
R's Goal Line Pylon
Linesman's side of the field
Count Team R players — confirm with Line Judge using closed fist.
Check the positions of all other officials.
Hold arm above head to request ready signs from the Line Judge and Umpire.
After ready signs received — drop arm and sound the ready-for-play signal.
If the kicking team kicks short habitually, discuss moving the Line Judge up to the free kick line — this can be arranged during the pre-game conference or adjusted during the game.
SECTION 7.1 — NORMAL FREE KICK

Normal Free Kick — After the Kick

Kick Down the Middle / Your Side
Kick down the middle: pick up the runner and follow until released to the covering official.
If kick is deep — communicate with the Line Judge before signaling touchback.
Kick to your side: rule on a possible touchback.
If caught or recovered inside the 5-yard line and the runner is downed in the end zone — rule on momentum; mark the spot of the catch with a bean bag.
Kick to Opposite Side
Move cautiously with the play.
Observe the action of other players in the vicinity of the runner.
Serve as clean-up behind, to the side of, and around the runner.
SECTION 7.2 — SHORT FREE KICK

Anticipated Short Free Kick

Alert the Line Judge: Signal the Line Judge to move to the designated position for a short kick — opposite the Linesman on R's free kick line.
Your position: Take a position on the goal line in the middle of the field. Adjust up as far as the 15-yard line once you have assessed the kicker's ability.
Stay alert: Be ready to assist other officials as the play develops.
SECTION 7.3 — FREE KICK AFTER FAIR CATCH

Free Kick After Fair Catch

Position: R's goal line on the Linesman's side of the field.
Score or no score: Give the appropriate signal for score or no score if a field goal attempt is made.
Touchback: Give the touchback signal if the kick is unsuccessful and the ball breaks the plane of the goal line. Otherwise the ball remains live.
Short kick: If the kick is short and lands in the field of play, move forward to cover the play.
SECTION 9.1 — COIN TOSS

Coin Toss — Setup

Timing: About 5 minutes before game time, escort captains from the team whose box is opposite the line-to-gain equipment to the center of the field.
Ready signal: Before walking captains out, the Referee and Umpire signal each other that they are ready by each raising one arm over their head.
Alignment: Captains face each other with backs to the sidelines. The Referee faces the clock, or stands to the right if there are two game clocks.
Instructions to give: Instruct both teams' captains: (1) everyone is expected to exhibit good sportsmanship; (2) visiting captain calls the toss prior to the flip; (3) if the coin is not caught, it will be tossed again.
Off-field option: The coin toss may be held off the field if both coaches agree. If so, results may be simulated at center field 3 minutes before kickoff.
SECTION 9.1 — COIN TOSS

Coin Toss — After the Flip

Determining the Choice
Place hand on the winner's shoulder — have the captain choose: (1) kick or receive; (2) defend a goal; or (3) defer choice to the 2nd half.
If the winner does NOT defer — the opposing captain chooses from the remaining options.
If the winner DEFERS — step toward the press box and give the penalty-declined signal. The opposing captain then chooses; the deferring captain receives the remaining option.
Place captains facing the goal they will defend. Dismiss captains.
Signaling the Choice
Face the same direction as the choosing captain.
Swing leg simulating a kick = kick.
Catching motion = receive.
Both arms extended toward a goal line = defend a goal.
At the conclusion of the toss, all officials move together for final instructions.
All officials record which team has first choice for the 2nd half.
All officials hustle to kickoff positions on signal.
SECTION 8.1 — RUNNING PLAYS

Running Plays — Before the Snap

Position
Be in pre-snap position when the ball is spotted and the play clock is running.
Pre-snap position is 12–15 yards from the line of scrimmage, typically on the passing side of the quarterback, but may adjust to the wide side of the field based on ball location and play situation.
Sound the whistle for ready-for-play only after administration stoppages — not after a first down. For all other game clock starts, give the winding signal without sounding the whistle.
Be able to view the ball, the backs, and the tackle on the far side.
Pre-Snap Checklist
Confirm 11 offensive players with the Umpire using a closed fist signal.
Check eligible backs.
Watch for snap irregularities and movement of linemen.
Be alert for an illegal shift or a player in motion.
SECTION 8.1 — RUNNING PLAYS

Running Plays — After the Snap

Keys & Movement
Key the tackle on the opposite side. If he blocks aggressively, read run. If he pass blocks, read pass.
Watch the ball, the runner, and action around the runner to the neutral zone.
You are responsible for the runner until he crosses the neutral zone.
Delay moving immediately toward the line of scrimmage to avoid hindering a reverse or delayed play and to assure maximum vision of the play.
Move behind the play toward the side of the field to which the play advances.
Foul Awareness / Dead Ball
Illegal use of hands by players of Team A.
Action behind the ball and away from the runner near the line.
Action on the quarterback after the handoff.
A forward progress spot from the Linesman or Line Judge on a quick line play.
A backward or forward pass when the ball is thrown.
The out-of-bounds spot behind the neutral zone.
When the ball is dead — move quickly to its location. While you have responsibility for the runner behind the line of scrimmage, defer to a wing official if they have the dead ball spot and shift your focus to dead ball officiating. The Referee's whistle should rarely be the first whistle at the end of a play.
SECTION 8.2 — FORWARD PASS PLAYS

Forward Pass Plays

During the Pass
Observe all blocks behind the neutral zone.
As the passer retreats, remain wider and deeper than the passer.
Give special attention to contact with the passer.
After the ball is released, continue to observe the passer — not the flight of the ball.
Verbally alert defenders when the passer has released the ball.
Continue to observe action behind the neutral zone before leaving the area.
Primary Responsibilities
The Referee has primary responsibility for determining whether a forward pass is legally or illegally thrown near the neutral zone. Move to the spot of the pass to determine whether the passer's feet were in or behind the neutral zone when the ball was released. If the pass is illegal, drop the penalty marker.
The Referee is responsible for calling intentional grounding, but may request assistance from other officials to determine if an eligible receiver was in the area. After receiving input from the crew, the Referee alone makes the call.
For the intentional grounding exception (Rule 7-5-2d Exception 2), wing officials assist by brief conference to confirm whether the pass reached the neutral zone extended.
SECTION 8.3 — GOAL LINE COVERAGE

Goal Line Coverage

Referee
Position and cover as for any scrimmage play.
Do not signal a touchdown from behind the runner unless the score is obvious.
Give the touchdown signal to the press box when a touchdown is signaled by another official and no foul has occurred.
Key Rules — All Officials
Only the official or officials who actually see the touchdown should give the touchdown signal.
Officials not observing the touchdown do not mirror the signal.
SECTION 8.4 — REVERSE GOAL LINE

Reverse Goal Line Coverage

Ball Inside 5-Yard Line
Position near the end line.
Rely on the wing officials to cover potential safeties.
Ball Outside 5-Yard Line
Position as normal.
Cover the goal line and possible safeties.
SECTION 8.5 — PUNT

Punt

Before the Snap
Position on the same yard line as the player in the kicking position, 5 to 7 yards outside on the kicking leg side.
All other pre-snap duties are the same as for a running play.
After the Snap
Watch for fouls behind the neutral zone, especially near the kicker.
Be alert for a blocked kick and be ready to rule on possession following the recovery.
After the ball crosses the neutral zone, observe line play. Move downfield slowly following the kick.
Watch for fouls and be ready to pick up the runner if there is a long return.
Determine from the covering official if the ball was touched beyond the neutral zone and by whom.
Kick out of bounds in flight — line up the covering official with the spot where the ball crossed the sideline using an outstretched arm and indicate the out-of-bounds spot to the covering official by signaling with a downward chop.
Check with the Back Judge for a possible fair catch.
If there is no foul, signal the Linesman to move the line-to-gain equipment.
Obtain the ready signal from the Linesman before giving the ready-for-play signal.
SECTION 8.6 — FIELD GOAL / TRY

Field Goal / Try Attempt

Before the Snap
Position three to five yards deeper than the holder and at least five yards to the side, facing the holder and in position to see the holder receive the ball when snapped.
Count Team K players — confirm with the Umpire using a closed fist.
Observe guards and snapper within your line of vision.
After the Snap
Watch for a muff or fumble by the holder.
Rule on roughing or running into the kicker or holder.
Cover as usual if a run or pass develops. Assist with sideline coverage if a run develops to the vacated Line Judge's side.
If the kick is successful, signal a score after receiving the signal from the Line Judge or Back Judge.
If the try attempt is unsuccessful, immediately sound the whistle and signal no score.
If the field goal attempt is unsuccessful and breaks the plane of the goal line, signal no score.
If the field goal attempt is blocked, does not break the plane of the goal line, or is a fake, the ball remains live — cover as you would for a punt.
SECTION 9.8 — MEASUREMENTS

Measurements

When a measurement is needed, the Referee takes charge of the entire process.
1
Signal time-out and signal to the Linesman to bring the chains onto the field. Motion players away from the ball.
2
After chains are in place, decide if the line-to-gain has been reached. The inside edge of the forward rod marks the line-to-gain.
3
If the line-to-gain is NOT reached and the ball is in a side zone, grasp the chain at the clip. Move the chains to the nearest hash mark, stretch them taut, and place the ball where your fingers land — carry the ball yourself or have another official hand it to you.
4
When the measurement is complete, signal the number of the next down, spot the ball at the proper place, and wait for the line-to-gain crew to return to their position.
SECTION 9.11 — CLOCK

Starting & Stopping the Clock

Stopping the Clock
Stop the clock when applicable rules dictate.
Echo the stop-clock signal when given by another official.
Starting the Clock
Start the clock on the ready-for-play signal, on the snap, or on a free kick as applicable rules dictate.
For sub-varsity games, the clock starts on the ready-for-play signal following a change of team possession, when Team B is awarded a new series, or when a new series is awarded after a legal kick. Exception: inside 2:00 of each half, the clock starts on the snap.
If the signal to stop the clock is erroneously given, restart the clock immediately upon discovery of the error.
Echo all winding and stopping clock signals from other officials.
MODULE COMPLETE
Set the Tone.
The Referee's white cap is visible to everyone on the field.
Every whistle, every signal, and every interaction with coaches reflects on the entire crew.
!You will not receive credit until you complete the quiz and score an 80 or higher. The quiz is open book — use your mechanics manual.
Complete the Google Forms quiz on the next slide to receive credit.
SCFOA · Referee · Check on Learning
Complete the questions below. The quiz is open book — use your mechanics manual. You must score 80 or higher to receive credit.